A villainous figure who conspires with agents to steal Colonel Nutt’s wireless explosive device. After being rejected and ejected from the mansion, he is later robbed at a flophouse but agrees to join the robbery scheme. His involvement indirectly leads to the chaos at the Nutt residence.
Both characters suffer losses at the hands of the same thief, creating an indirect rivalry.
The maid's accidental prank directly interferes with the Count's infiltration plans.
The Count recruits the pickpocket into his theft scheme following a robbery encounter.
Explore the full interactive character relationship map of Triple Trouble