Click: Season 8

Season 8 overview

Early episodes survey emerging tools, computer-to-TV media, mobile devices, and large-capacity storage. They also introduce disputes around downloads and competing media formats.

Key story beats

  1. Emerging Technology Showcase — The season opens with a report from Microsoft's Innovation Day, examining developing tools.
  2. Media Moves to the Television — The programme explores ways to send content from personal computers to televisions.
  3. Mobile Media and Gadgets — Reports cover taking media on the road and the latest in-car devices shown at CES.
  4. Downloads and Format Rivalry — The season examines illegal downloads of current television and efforts to counter them, alongside competition between disc formats.
  5. Computing Power Expands — A road test of Windows Vista and a report on a 1-terabyte hard drive highlight advances in personal computing.
  6. Security and Digital Music — Reports consider how to stay ahead of hackers and how digital downloads affect music charts.
  7. Mobile Industry Developments — Coverage from the 3GSM conference examines future developments in handheld devices.
  8. TV and Digital Life — The programme looks at the decline of traditional television, battery life, and the boundary between virtual and real experiences.
  9. Online Risks and Gaming History — Reports address technology addiction and cyber fraud, followed by interviews about the history of games.
  10. Rights and Access — The programme investigates digital rights management and its effects on access to paid-for content.
  11. Future Devices and Play — Reports from CeBIT consider future technology and small computers; another report assesses the PlayStation 3 amid console competition.
  12. Web Expression and Software — The season covers bloggers avoiding internet censorship, new web-based software, and open-source tools.
  13. Connectivity Challenges — Reports from South Africa and Namibia examine technology challenges, connecting without a power grid, and telemedicine.
  14. Platforms and Online Culture — The programme questions whether Web 2.0 exists and considers whether internet infrastructure can support the YouTube generation.
  15. Mobile Innovation and Gaming — Reports examine the iPhone, mobile phones as a way to ease traffic congestion, and developments in gaming.

Seasons

Interactive Features

Episode Guide

Content sources

Plot analysis generated from content on Wikipedia, licensed under CC BY-SA 4.0.

Related entry on Wikidata (Q5132413), public domain (CC0).