Killjoys: Season 5

Season 5 overview

The team awakens in a bizarre hallucinatory version of Old Town, each believing alternate identities. Dutch saves Zeph through emergency surgery, and they quickly uncover The Lady's terraforming plot with a 27-day deadline. Zeph administers an inhibitor to herself, restoring her memories and realigning the group's priorities.

Key story beats

  1. Hallucinatory Old Town — The team wakes up in a fabricated reality where they believe they are married, factory workers, or company men.
  2. Zeph's Medical Rescue — Dutch performs emergency surgery on Zeph, establishing their renewed operational bond.
  3. Terraforming Discovery — Dutch and Zeph uncover The Lady's terraforming plot and calculate a 27-day deadline for atmospheric collapse.
  4. Inhibitor Testing — Zeph administers the inhibitor to herself, regaining her memories and forgiving Dutch for past failures.
  5. Joint Rescue Mission — Khlyen facilitates Dutch's escape from torture, while Dutch convinces allies of the reality breach.
  6. The Lady's Torture — The Lady captures and tortures the trio until Khlyen intervenes to facilitate their escape.
  7. Mark of Control — Dutch discovers identical marks on herself and her companions, suspecting external takeover or infection.
  8. Prison Ship Imprisonment — Dutch and allies are captured and transferred to a high-security prison ship, isolating them from Old Town.
  9. Qresh Fight Tournament — Dutch enters a sponsored fight tournament, extracting control chips from opponents to distribute to prisoners.
  10. Fleet Destruction — Zeph and Turin locate and detonate a fleet of ships responsible for distributing the brainwashing rain.
  11. Safe House Analysis — The trio analyzes a captured offspring in a safe house, identifying its biological composition.
  12. Prison Doctor Betrayal — A disloyal prison doctor kills guards and patients until neutralized, while the Warden manages the facility.
  13. Leith Satellite Beam — The team hosts a militainment event on Leith to beam a microwave to Lucy for Armada mapping.
  14. Tapestry Vault Heist — Zeph and Dutch break into a special vault on Leith to examine a childhood tapestry revealing offspring shapes.
  15. Prison Armistice — External leaders broker a deal to arm Dutch's prisoner army, shifting the prison's power dynamics.

Seasons

Interactive Features

Episode Guide

Content sources

Plot analysis generated from content on Wikipedia, licensed under CC BY-SA 4.0.

Related entry on Wikidata (Q19798724), public domain (CC0).