A frontier town faces outlaw threats, political corruption, and tribal conflict before ultimately being abandoned by its own inhabitants.
Story Structure — 4 Plot Phases
Pioneer Settlement
A wagon train establishes Daisy Town near a solitary daisy. The new settlement quickly attracts outlaws and trouble-makers, disrupting early peace.
Key Events
Daisy Town Founded — Town established near a solitary daisy in the vast wasteland. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Wasteland
Trouble Arrives — Outlaws and trouble-makers flock to the new town. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Daisy Town
Luke's Arrival — Lucky Luke clears the saloon and fights outlaws. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Saloon
Outlaw Onslaught
Lucky Luke arrives and clears the saloon, earning the sheriff appointment. However, the Dalton Brothers threaten the town, robbing stores and destroying property.
Key Events
Luke's Arrival — Lucky Luke clears the saloon and fights outlaws. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Saloon
Sheriff Appointment — Mayor offers Luke the sheriff position, which he accepts. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Town Hall
Dalton Threat — News arrives that the Dalton Brothers are nearby. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Town Streets
Store Robberies — Daltons rob stores and blow up the hotel. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Local Stores
Luke's Warning — Luke urges townsfolk to resist, but they refuse. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Town Square
Election Chaos
The Daltons launch a political campaign, but Luke manipulates Averell against his brothers. The resulting internal brawl cancels the election and leads to the Daltons being tarred and feathered.
Key Events
Luke's Warning — Luke urges townsfolk to resist, but they refuse. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Town Square
Sheriff Resignation — Luke renounces his sheriff position due to town apathy. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Mayor's Office
Election Campaign — Daltons run for mayor, judge, sheriff, and campaign manager. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Town Square
Luke's Manipulation — Luke turns Averell against his brothers. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Town Square
Brotherly Fight — The four brothers start fighting each other. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Town Square
Voting Cancelled — Election is called off due to the brawl. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Polling Station
Tribal War and Exodus
Captured by a tribe, the Daltons accidentally incite war. Luke outsmarts the attackers with a wagon maneuver, securing peace. Gold rush news then causes the entire town to abandon Daisy Town.
Key Events
Voting Cancelled — Election is called off due to the brawl. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Polling Station
Tar and Feather — Daltons are punished and driven out of town. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Town Edge
Indian Encounter — Daltons are captured by a Native American tribe. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Prairie
Joe's Warning — Joe warns the chief about settlers, inciting war. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Camp
Tribal Betrayal — Chief sees poster, imprisons Daltons, blames Joe. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Camp
War Preparation — Luke spots Indian war preparations and alerts town. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Town
Wagon Strategy — Luke plans fake abandonment with armed men in wagons. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Town Square
Dizzying Maneuver — Wagons circle and turn, making chief dizzy. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Town Square
Peace Treaty — Treaty signed, town celebrates Luke's victory. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Town Square
Gold Rush News — News of gold causes everyone to abandon town. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Town Square
Ghost Town — Town becomes a ghost town, sign falls, Luke rides off. Characters: William Dalton / Un parieur (voice), Averell Dalton / Un parieur (voice)Location: Daisy Town
Story Breakdown
Town Founding — The establishment of Daisy Town near a solitary daisy sets the stage for future conflicts and community dynamics.
Daisy Discovery — A wagon train finds a daisy in the wasteland and names the settlement after it.
Settlement Establishment — The town is built quickly, attracting immediate attention from various groups.
Outlaw Influx — The new town becomes a magnet for trouble-makers, disrupting early peace and prompting law enforcement intervention.
Saloon Brawl — Lucky Luke arrives and single-handedly clears the saloon of outlaws.
Sheriff Appointment — The mayor and townsfolk formally offer Luke the sheriff position.
Dalton Threat — The Dalton Brothers escalate violence through robberies and arson, testing the town's resilience.
Store Robberies — The Daltons systematically rob local businesses and destroy the hotel.
Luke's Resignation — Luke quits after the townsfolk refuse to help defend against the Daltons.
Political Campaign — The Daltons attempt to legitimize their power through a town election, creating a new layer of conflict.
Election Setup — Each Dalton brother runs for a specific political office in town.
Luke's Manipulation — Luke exploits Averell's position to turn him against his own brothers.
Brotherly Conflict — Internal strife fractures the Dalton family, derailing their political ambitions and leading to public punishment.
Internal Fighting — The brothers engage in a violent brawl, disrupting the election process.
Voting Cancellation — The election is officially called off due to the chaos and violence.
Tribal Encounter — Fleeing the town, the Daltons cross paths with a Native American tribe, triggering a new crisis.
Capture and Warning — The Daltons are taken captive, and Joe warns the chief about settlers.
Tribal Betrayal — The chief imprisons the Daltons after seeing their wanted posters.
War Deception — Luke devises a clever strategy to neutralize the tribal threat without bloodshed.
Wagon Strategy — Luke plans to fake a town abandonment using loaded Conestoga wagons.
Dizzying Maneuver — The wagons circle and turn repeatedly, disorienting the tribal chief.
Final Exodus — Peace is briefly celebrated before gold rush news causes the entire population to abandon the town.
Gold Rush News — A messenger announces gold discoveries, instantly shifting town priorities.
Town Abandonment — All inhabitants flee, leaving Daisy Town as a deserted ghost town.
When the members of a caravan of pioneers find a daisy growing in the middle of the desert they decide to stop there and to build their town on this very spot. Houses soon spring up like mushrooms, immediately followed by a bank, a saloon, a prison, etc. Daisy Town is born. Unfortunately a city does not go without its bad boys and the peaceful place is soon turned into a lawless place. To restore law and order, a lawman is needed. Lucky Luke, the cowboy who shoots faster than his shadow, will be this man: all the villains had better watch out!