Ash begins his journey in Johto, a largely unexplored region said to be thickly populated with Pokémon entirely new to him and his friends.
In a Pokémon battle, Ash soundly defeats an ambitious young Trainer, who runs away dejectedly.
Ash and friends discover a forest where invading Pinsir are causing heavy deforestation.
Ash and friends stumble into a small valley where Donphan are used to harvest precious stones.
Who would be foolish enough to brave a thick forest in the dead of night without a Hoothoot guide? Certainly not Ash Ketchum...
Our heroes must help prepare an insecure Bellossom dance troupe for their upcoming exhibition.
Ash and friends reach a new town and hear of three mysterious robbers apparently mimicking the crimes of a legendary master thief.
With pet food prepared by a French chef, rooms of WalkMaster exercise equipment and closets stocked with the latest in Pokémon fashion, life couldn't be much better for a Palm Hills Snubbull.
Brock saves a lost and frightened Stantler fawn and carefully nurses it back to health before releasing it.
Ash encounters a wild Chikorita and engages it in battle, thinking to add it to his team.
Professor Oak's errand—to deliver the mysterious GS Ball to a Poké Ball expert—is interrupted when a Quagsire with a penchant for spherical objects steals the GS ball for use in a nocturnal ritual.
When Team Rocket attacks Ash and his friends, a brave young Trainer and her flock of Ledyba come to the rescue.
Team Rocket can't believe their luck when the Blissey employed in a Pokémon Center willingly gives them the cente's entire food supply.
Our heroes are recruited as guest instructors at a youth Pokémon Academy.
With Pikachu's help, Ash is confident that winning the Zephyr badge will be a breeze.
Cute and cuddly is one thing, but a bawling Marill is too much even for Misty.
Team Rocket's most recent super vehicle, the Arbotank, is their ticket to world domination.
When Ash hears of the nearby Charicific Valley, he is sure a quick trip would be just the thing to reignite his Charizard's flagging spirits.
The annual Sunflora contest is only a day away and yet our hero's new friend and Sunflora Trainer is unable to convince her star Pokémon to compete.
A severe case of rivalry between Pikachu and Chikorita calls for therapy sessions with Nurse Joy.
Our heroes chance upon a Hoppip—the fluffy "Cottonweed" Pokémon that is able to drift for miles on a passing wind.
When Ash and friends wander into town, they bring with them a challenge that threatens to be Gligarman's last—Team Rocket.
Team Rocket comes in sheep's clothing to relieve a kind Poké-shepherd of her Mareep flock.
When the most promising trainee at a Pokémon dojo abandons battle altogether, it's up to Ash and friends to convince him that battling is more than just a matter of probability.
With Charizard gone and no fire Pokémon to call his own, Ash is overjoyed to come across a Cyndaquil in the wild.
Ash carelessly makes enemies of the Slowpoke-worshipping residents of a town.
Ash delivers the mysterious GS Ball to a renowned Pokémon expert, but Team Rocket wreaks trouble when they attempt to harvest the Apricorns essential to local Poké Ball production.
When Ash reaches the Hive Gym, he has just the Pokémon to challenge the Gym Leader's Bug Pokémon.
An inexperienced young Trainer mistakenly scares off his own Farfetch'd.
At the Pokémon Swap Meet, our heroes befriend a young Pokémon trainer who's having difficulties finding a trading partner willing to accept his Wobbuffet. When Jessie inadvertently deposits her Poké Ball across from his in the exchanger, this young trainer gets more than he had bargained for.